Doom Custom Sky Textures
Doom purists, here is something special for you today. Earlier today we informed you about a Texture Pack for Morrowind that improves the game’s textures via AI adverserial networks. Well, it appears there is a similar mod for the first Doom that is already available for download.
MDK Skies Pack for Doom! There's this wacky TPS from 1997 called MDK. It's not moddable, but its sky textures aren't too hard to convert to Doom format. To my surprise, nobody has done that yet. See full list on doom.fandom.com.
Created by Doomworld’s member ‘hidfan’, this HD Texture Pack uses AI NeuralNetworks in order to improve all of the game’s textures. According to the modder, all textures and sprites have been upscaled 8X (with tons of AI artefacts), and then downscaled to a final 2X to restore a pixel art look. Now since there were a lot of AI artefacts, a lot of the HD and improved textures have been manually cleaned and all transparency masks were manually enhanced.
In Figure 2, the first mountain range is a Hexen sky texture that has a transparent top portion. This allows the texture on the walls of the skybox sector to show through, giving a nice 3D effect. The skybox itself is a hidden sector that has a Skybox thing (9080).
The end result is a HD Texture Pack that looks as close to the original material as it can possibly be. And since we’ll never ever get an official HD Texture Pack for this classic shooter, I strongly suggest at least testing it.
Acropro90_efg serial key. The latest version of this texture pack is 0.95 and according to its release notes it adds EndBossBox, cleans mask for Mastermind’s death and front attack frames, stabilizes switches frames and cleans some textures associated with them (BROWN96, BROWNGRN, SLADWALL, ROCK01), improves GRASS1 tiling (still not perfect) and more.
Textures - Afterglow
Those interested can download the Doom Neural Upscale 2X mod from here.
Sky Textures At Wad Archive
Have fun!
https://twitter.com/andrewrstine/status/1072238889673252864
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email